<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: GDC 2008</title>
	<atom:link href="http://gamearchitect.net/2008/03/12/gdc-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamearchitect.net/2008/03/12/gdc-2008/</link>
	<description>Musings on Game Engine Design</description>
	<lastBuildDate>Fri, 30 Oct 2009 14:29:09 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Beautiful Pixels</title>
		<link>http://gamearchitect.net/2008/03/12/gdc-2008/comment-page-1/#comment-11</link>
		<dc:creator>Beautiful Pixels</dc:creator>
		<pubDate>Mon, 21 Apr 2008 21:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamearchitect.net/?p=5#comment-11</guid>
		<description>&lt;strong&gt;The Game Architect Speaks&lt;/strong&gt;

Game Architect doesn&#039;t update often, but when Kyle posts it&#039;s worth the read.

Definitely read his GDC 2008 wrap up, and if you&#039;re into engines, read his thoughts on Day 1 Studio&#039;s Despair Engine.

I especially enjoyed the engine section on ort...</description>
		<content:encoded><![CDATA[<p><strong>The Game Architect Speaks</strong></p>
<p>Game Architect doesn&#8217;t update often, but when Kyle posts it&#8217;s worth the read.</p>
<p>Definitely read his GDC 2008 wrap up, and if you&#8217;re into engines, read his thoughts on Day 1 Studio&#8217;s Despair Engine.</p>
<p>I especially enjoyed the engine section on ort&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
