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	<title>Comments on: GDC 2008</title>
	<link>http://gamearchitect.net/2008/03/12/gdc-2008/</link>
	<description>Musings on Game Engine Design</description>
	<pubDate>Mon, 07 Jul 2008 10:12:55 +0000</pubDate>
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		<title>By: Beautiful Pixels</title>
		<link>http://gamearchitect.net/2008/03/12/gdc-2008/#comment-11</link>
		<dc:creator>Beautiful Pixels</dc:creator>
		<pubDate>Mon, 21 Apr 2008 21:51:50 +0000</pubDate>
		<guid>http://gamearchitect.net/2008/03/12/gdc-2008/#comment-11</guid>
		<description>&lt;strong&gt;The Game Architect Speaks&lt;/strong&gt;

Game Architect doesn't update often, but when Kyle posts it's worth the read.

Definitely read his GDC 2008 wrap up, and if you're into engines, read his thoughts on Day 1 Studio's Despair Engine.

I especially enjoyed the engine section on ort...</description>
		<content:encoded><![CDATA[<p><strong>The Game Architect Speaks</strong></p>
<p>Game Architect doesn&#8217;t update often, but when Kyle posts it&#8217;s worth the read.</p>
<p>Definitely read his GDC 2008 wrap up, and if you&#8217;re into engines, read his thoughts on Day 1 Studio&#8217;s Despair Engine.</p>
<p>I especially enjoyed the engine section on ort&#8230;</p>
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